RD531711

WEAPONFILE
displayName				WEAPON_SCOPEDMOSINNAGANT
modeName
playerAnimType				springfield
altWeapon
AIOverlayDescription			WEAPON_SNIPER
weaponType				bullet
weaponClass				rifle
weaponSlot				primary
twoHanded				1
rifleBullet				1
armorPiercing				0
semiAuto				1
boltAction				1
aimDownSight				1
rechamberWhileAds			1
noPartialReload				1
segmentedReload				1
wideListIcon				1
wideKillIcon				1
flipKillIcon				1
autoAimRange				0
slowdownAimRange			50000
slowdownAimRangeAds			50000
lockonAimRange				50000
lockonAimRangeAds			50000
enemyCrosshairRange			550
moveSpeedScale				1
gunMaxPitch				80
gunMaxYaw				15
ammoName				russiansniper
maxAmmo					60
startAmmo				60
clipName				russiansniper
clipSize				5
shotCount				1
dropAmmoMin				60
dropAmmoMax				60
reloadAmmoAdd				1
reloadStartAdd				1
damage					90
minDamage				90
meleeDamage				150
maxDamageRange				2000
minDamageRange				3000
locNone					1
locHelmet				3
locHead					3
locNeck					1.5
locTorsoUpper				1.5
locTorsoLower				1.5
locRightArmUpper			1.5
locRightArmLower			1
locRightHand				1
locLeftArmUpper				1.5
locLeftArmLower				1
locLeftHand				1
locRightLegUpper			1.5
locRightLegLower			1
locRightFoot				1
locLeftLegUpper				1.5
locLeftLegLower				1
locLeftFoot				1
locGun					0
fireTime				0.33
fireDelay				0
meleeTime				0.65
meleeDelay				0.15
reloadTime				0.6
reloadEmptyTime				0.6
reloadStartTime				1.8
reloadEndTime				0.77
reloadAddTime				0.2
reloadStartAddTime			1.4
rechamberTime				1
rechamberBoltTime			0.65
dropTime				0.25
raiseTime				0.25
altDropTime				0
altRaiseTime				0
quickDropTime				0.15
quickRaiseTime				0.15
standMoveF				0
standMoveR				1
standMoveU				-1
standRotP				0
standRotY				0
standRotR				0
standMoveMinSpeed			80
standRotMinSpeed			80
posMoveRate				6
posRotRate				8
duckedMoveF				0
duckedMoveR				0.5
duckedMoveU				-1.8
duckedRotP				0
duckedRotY				0
duckedRotR				0
duckedOfsF				-0.5
duckedOfsR				1
duckedOfsU				-0.2
duckedMoveMinSpeed			20
duckedRotMinSpeed			20
proneMoveF				-55
proneMoveR				-75
proneMoveU				-145
proneRotP				0
proneRotY				220
proneRotR				-220
proneOfsF				-2
proneOfsR				1.5
proneOfsU				0.8
posProneMoveRate			25
posProneRotRate				30
proneMoveMinSpeed			0
proneRotMinSpeed			0
hipIdleAmount				30
adsIdleAmount				20
hipIdleSpeed				1
adsIdleSpeed				1.5
idleCrouchFactor			1
idleProneFactor				1
adsSpread				0
adsAimPitch				0
adsTransInTime				0.25
adsTransOutTime				0.4
adsTransBlendTime			0.1
adsReloadTransTime			0.6
adsCrosshairInFrac			1
adsCrosshairOutFrac			0.2
adsZoomFov				15
adsZoomInFrac				0.05
adsZoomOutFrac				0.05
adsBobFactor				0
adsViewBobMult				1
adsViewErrorMin				0
adsViewErrorMax				0
hipSpreadStandMin			3
hipSpreadDuckedMin			2.75
hipSpreadProneMin			2.5
hipSpreadMax				6
hipSpreadDuckedMax			5.75
hipSpreadProneMax			5.5
hipSpreadFireAdd			1
hipSpreadTurnAdd			0
hipSpreadMoveAdd			10
hipSpreadDecayRate			5
hipSpreadDuckedDecay			1
hipSpreadProneDecay			1
hipGunKickReducedKickBullets		0
hipGunKickReducedKickPercent		0
hipGunKickPitchMin			80
hipGunKickPitchMax			85
hipGunKickYawMin			-35
hipGunKickYawMax			35
hipGunKickAccel				1000
hipGunKickSpeedMax			1200
hipGunKickSpeedDecay			100
hipGunKickStaticDecay			100
adsGunKickReducedKickBullets		0
adsGunKickReducedKickPercent		0
adsGunKickPitchMin			0
adsGunKickPitchMax			0
adsGunKickYawMin			0
adsGunKickYawMax			0
adsGunKickAccel				600
adsGunKickSpeedMax			600
adsGunKickSpeedDecay			100
adsGunKickStaticDecay			100
hipViewKickPitchMin			95
hipViewKickPitchMax			100
hipViewKickYawMin			-20
hipViewKickYawMax			-35
hipViewKickCenterSpeed			1000
adsViewKickPitchMin			50
adsViewKickPitchMax			55
adsViewKickYawMin			-20
adsViewKickYawMax			-26
adsViewKickCenterSpeed			600
swayMaxAngle				3
swayLerpSpeed				4
swayPitchScale				0.1
swayYawScale				0.1
swayHorizScale				0.15
swayVertScale				0.15
swayShellShockScale			5
adsSwayMaxAngle				15
adsSwayLerpSpeed			3
adsSwayPitchScale			0.1
adsSwayYawScale				0.1
adsSwayHorizScale			0.1
adsSwayVertScale			0.1
fightDist				720
maxDist					730
aiVsAiAccuracyGraph			mosin_nagant_sniper.accu
aiVsPlayerAccuracyGraph
reticleCenter
reticleSide				gfx/reticle/side_skinny_xenon.tga
reticleCenterSize			4
reticleSideSize				6
reticleMinOfs				0
hipReticleSidePos			0
adsOverlayShader			scope_overlay_russian
adsOverlayReticle			FG42
adsOverlayWidth				480
adsOverlayHeight			480
gunModel				viewmodel_mosinnagant_cloth
handModel				viewmodel_hands_cloth
worldModel				xmodel/weapon_mosinnagantscoped_cloth
idleAnim				viewmodel_mosincloth_idle
emptyIdleAnim
fireAnim				viewmodel_mosincloth_fire
lastShotAnim				viewmodel_mosincloth_fire
rechamberAnim				viewmodel_mosincloth_rechamber
meleeAnim				viewmodel_mosincloth_melee
reloadAnim				viewmodel_mosincloth_loop
reloadEmptyAnim				viewmodel_mosincloth_loop
reloadStartAnim				viewmodel_mosincloth_intro
reloadEndAnim				viewmodel_mosincloth_end
raiseAnim				viewmodel_mosincloth_pullout
dropAnim				viewmodel_mosincloth_putaway
altRaiseAnim				viewmodel_mosincloth_pullout
altDropAnim				viewmodel_mosincloth_putaway
quickRaiseAnim				viewmodel_mosincloth_pullout_fast
quickDropAnim				viewmodel_mosincloth_putaway_fast
adsFireAnim				viewmodel_mosincloth_fire
adsLastShotAnim				viewmodel_mosincloth_fire
adsRechamberAnim			viewmodel_mosincloth_idle
adsUpAnim				viewmodel_mosincloth_ADS_up
adsDownAnim				viewmodel_mosincloth_ADS_down
viewFlashEffect				fx/muzzleflashes/rifleflash.efx
worldFlashEffect			fx/muzzleflashes/rifleflash.efx
shellEjectEffect			fx/shellejects/rifle.efx
lastShotEjectEffect
pickupSound				weap_pickup
ammoPickupSound
fireSound				weap_nagant_sniper
fireSoundPlayer				weap_nagant_sniper_plr
lastShotSound
lastShotSoundPlayer
meleeSwipeSound				melee_swing_large
rechamberSound				weap_kar98k_sniper_rechamber_npc
rechamberSoundPlayer			weap_kar98k_sniper_rechamber
reloadSound				weap_kar98k_sniper_reload_loop_npc
reloadSoundPlayer			weap_kar98k_sniper_reload_loop
reloadEmptySound
reloadEmptySoundPlayer
reloadStartSound			weap_kar98k_sniper_reload_start_npc
reloadStartSoundPlayer			weap_kar98k_sniper_reload_start
reloadEndSound				weap_kar98k_sniper_reload_end_npc
reloadEndSoundPlayer			weap_kar98k_sniper_reload_end
altSwitchSound
raiseSound
putawaySound
noteTrackSoundA
noteTrackSoundB
noteTrackSoundC
noteTrackSoundD
hudIcon					gfx/icons/hud@scoped_nagant.tga
modeIcon
killIcon				gfx/icons/hud@scoped_nagant.tga
fireRumble				nagantsniper_fire
meleeImpactRumble			melee_medium
