RD531711

WEAPONFILE
displayName				WEAPON_BAR
modeName
playerAnimType				bar
altWeapon
AIOverlayDescription			WEAPON_SUPPORTGUNNER
weaponType				bullet
weaponClass				rifle
weaponSlot				primary
twoHanded				1
rifleBullet				1
armorPiercing				0
semiAuto				0
boltAction				0
aimDownSight				1
rechamberWhileAds			1
noPartialReload				0
segmentedReload				0
wideListIcon				1
wideKillIcon				1
flipKillIcon				1
autoAimRange				0
slowdownAimRange			50000
slowdownAimRangeAds			50000
lockonAimRange				50000
lockonAimRangeAds			50000
enemyCrosshairRange			1500
moveSpeedScale				0.9
gunMaxPitch				3
gunMaxYaw				3
ammoName				BAR
maxAmmo					120
startAmmo				120
clipName				BAR
clipSize				20
shotCount				1
dropAmmoMin				60
dropAmmoMax				80
reloadAmmoAdd				0
reloadStartAdd				0
damage					40
minDamage				40
meleeDamage				150
maxDamageRange				1500
minDamageRange				2500
locNone					1
locHelmet				3
locHead					3
locNeck					1.5
locTorsoUpper				1
locTorsoLower				1
locRightArmUpper			1
locRightArmLower			1
locRightHand				1
locLeftArmUpper				1
locLeftArmLower				1
locLeftHand				1
locRightLegUpper			1
locRightLegLower			1
locRightFoot				1
locLeftLegUpper				1
locLeftLegLower				1
locLeftFoot				1
locGun					0
fireTime				0.11
fireDelay				0
meleeTime				0.7
meleeDelay				0.15
reloadTime				3.63
reloadEmptyTime				3.8
reloadStartTime				0
reloadEndTime				0
reloadAddTime				2.33
reloadStartAddTime			2.33
rechamberTime				0.1
rechamberBoltTime			0
dropTime				0.25
raiseTime				0.25
altDropTime				0.5
altRaiseTime				0
quickDropTime				0.01
quickRaiseTime				0.01
standMoveF				0
standMoveR				0.6
standMoveU				-1
standRotP				0
standRotY				0
standRotR				0
standMoveMinSpeed			80
standRotMinSpeed			80
posMoveRate				4
posRotRate				5
duckedMoveF				0
duckedMoveR				0.6
duckedMoveU				-1.8
duckedRotP				0
duckedRotY				0
duckedRotR				0
duckedOfsF				-0.5
duckedOfsR				0.6
duckedOfsU				-0.2
duckedMoveMinSpeed			20
duckedRotMinSpeed			20
proneMoveF				-55
proneMoveR				-80
proneMoveU				-105
proneRotP				50
proneRotY				290
proneRotR				-300
proneOfsF				0.1
proneOfsR				1.7
proneOfsU				0.1
posProneMoveRate			15
posProneRotRate				20
proneMoveMinSpeed			0
proneRotMinSpeed			0
hipIdleAmount				50
adsIdleAmount				2
hipIdleSpeed				1
adsIdleSpeed				1
idleCrouchFactor			0.75
idleProneFactor				0.25
adsSpread				0
adsAimPitch				0
adsTransInTime				0.3
adsTransOutTime				0.4
adsTransBlendTime			0.1
adsReloadTransTime			0.6
adsCrosshairInFrac			1
adsCrosshairOutFrac			0.2
adsZoomFov				50
adsZoomInFrac				0.42
adsZoomOutFrac				0.4
adsBobFactor				2
adsViewBobMult				0.25
adsViewErrorMin				0
adsViewErrorMax				0
hipSpreadStandMin			1
hipSpreadDuckedMin			0.75
hipSpreadProneMin			0.5
hipSpreadMax				5
hipSpreadDuckedMax			4
hipSpreadProneMax			3
hipSpreadFireAdd			1
hipSpreadTurnAdd			0.8
hipSpreadMoveAdd			10
hipSpreadDecayRate			6
hipSpreadDuckedDecay			1.1
hipSpreadProneDecay			1.2
hipGunKickReducedKickBullets		0
hipGunKickReducedKickPercent		0
hipGunKickPitchMin			55
hipGunKickPitchMax			60
hipGunKickYawMin			-30
hipGunKickYawMax			30
hipGunKickAccel				1000
hipGunKickSpeedMax			500
hipGunKickSpeedDecay			16
hipGunKickStaticDecay			20
adsGunKickReducedKickBullets		0
adsGunKickReducedKickPercent		0
adsGunKickPitchMin			55
adsGunKickPitchMax			60
adsGunKickYawMin			-30
adsGunKickYawMax			30
adsGunKickAccel				1000
adsGunKickSpeedMax			1000
adsGunKickSpeedDecay			100
adsGunKickStaticDecay			2
hipViewKickPitchMin			60
hipViewKickPitchMax			65
hipViewKickYawMin			-70
hipViewKickYawMax			60
hipViewKickCenterSpeed			1700
adsViewKickPitchMin			60
adsViewKickPitchMax			65
adsViewKickYawMin			-70
adsViewKickYawMax			60
adsViewKickCenterSpeed			1700
swayMaxAngle				3
swayLerpSpeed				4
swayPitchScale				0.1
swayYawScale				0.1
swayHorizScale				0.12
swayVertScale				0.1
swayShellShockScale			5
adsSwayMaxAngle				2
adsSwayLerpSpeed			5
adsSwayPitchScale			0.1
adsSwayYawScale				0.1
adsSwayHorizScale			0.1
adsSwayVertScale			0.09
fightDist				720
maxDist					600
aiVsAiAccuracyGraph			BAR.accu
aiVsPlayerAccuracyGraph
reticleCenter
reticleSide				gfx/reticle/side_skinny_xenon.tga
reticleCenterSize			3
reticleSideSize				6
reticleMinOfs				0
hipReticleSidePos			0
adsOverlayShader
adsOverlayReticle			none
adsOverlayWidth				220
adsOverlayHeight			220
gunModel				viewmodel_bar
handModel				viewmodel_hands_cloth
worldModel				xmodel/weapon_bar
idleAnim				viewmodel_bar_idle
emptyIdleAnim
fireAnim				viewmodel_bar_fire
lastShotAnim				viewmodel_bar_fire
rechamberAnim
meleeAnim				viewmodel_bar_melee
reloadAnim				viewmodel_bar_reload
reloadEmptyAnim				viewmodel_bar_reload_empty
reloadStartAnim
reloadEndAnim
raiseAnim				viewmodel_bar_pullout
dropAnim				viewmodel_bar_putaway
altRaiseAnim
altDropAnim
quickRaiseAnim				viewmodel_bar_pullout
quickDropAnim				viewmodel_bar_putaway
adsFireAnim				viewmodel_bar_ads_fire
adsLastShotAnim				viewmodel_bar_ads_fire
adsRechamberAnim
adsUpAnim				viewmodel_bar_ADS_up
adsDownAnim				viewmodel_bar_ADS_down
viewFlashEffect				fx/muzzleflashes/heavy_view.efx
worldFlashEffect			fx/muzzleflashes/heavy.efx
shellEjectEffect			fx/shellejects/rifle.efx
lastShotEjectEffect
pickupSound				weap_bar_pickup
ammoPickupSound				weap_bar_ammopickup
fireSound				weap_bar_fire
fireSoundPlayer				weap_bar_fire_plr
lastShotSound
lastShotSoundPlayer
meleeSwipeSound				melee_swing_large
rechamberSound
rechamberSoundPlayer
reloadSound				weap_bar_reload_not_empty_npc
reloadSoundPlayer			weap_bar_reload_not_empty
reloadEmptySound			weap_bar_reload_npc
reloadEmptySoundPlayer			weap_bar_reload
reloadStartSound
reloadStartSoundPlayer
reloadEndSound
reloadEndSoundPlayer
altSwitchSound
raiseSound				weap_bar_raise
putawaySound				weap_bar_putaway
noteTrackSoundA
noteTrackSoundB
noteTrackSoundC
noteTrackSoundD
hudIcon					gfx/icons/hud@bar.tga
modeIcon
killIcon				gfx/icons/hud@bar.tga
fireRumble				bar_fire
meleeImpactRumble			melee_heavy
